Atorrani

Statblock (WIP)

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+2 Constitution, +2 Dexterity, –2 Charisma: Atorrans are physically fit, and
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Chapter 7.
Medium
Normal Speed:Atorrans have a base speed of 30 feet.
Elven Immunities: Like all elves, Atorrans are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Talented: Atorrans receive a +2 racial bonus on a Craft or Profession skill of their choice.
Death Before Dishonor: Once per day, when an Atorran is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Fearless: Atorrans receive a +2 racial bonus on all saving throws against fear. This stacks with the racial bonus against enchantments.
Weapon Familiarity: Atorrans are proficient with longswords, shortswords, glaives, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Culture

Religion

The Atorrans are one of the few civilizations on Madara that doesn't worship a patron god. Instead, they venerate the legendary deeds of their ancestors. A major motivation for the Atorrans is to act in a manner that brings honor to the glorious deeds of their bloodline. The Atorran clerics are part of a priesthood that maintains libraries recording the genealogies and legends of past heroes, and act as advisors to help each Atorran behave in a manner that honors their ancestors. Many Atorrans believe that they can commune with their ancestors by meditation and contemplation of the ancient legends.

The Atorran path of ancestor worship is called Yanni-Idarra, and grants clerics access to the Glory, Law, War, Nobility, and Community domains. The favored weapon of Atorran clerics is the Glaive. Atorran clerics may, with DM approval, select a different favored weapon or cleric domain, provided that it represents a specific ancestor that cleric is dedicated to.