Physical Description


The Mesiani tend to be slender, their physical forms running the gamut from slim to what on other races would appear painfully malnourished. They are of pale tone, with hair ranging from white to black, and tend to have long, narrow eyes and noses.



In Autumn 1430, veils and hoods are currently in fashion, as well as sleeveless, floor-length robes and dresses, cloth wrist wrappings with rectangular tassels, and longer than waist length zarapes.

Common hairstyles are shoulder-length, pixie cut, and anything in between. Alchemically derived hair dyes are gaining in popularity, especially in cool colours such as green or blue.

Eye makeup, including heavy application of kohl, is popular at this time as well.


Religion & Society

"Do you not agree, Emon, that if we do only that which is true and just, then the Lunar Lady smiles on us? And if she favours only those who are just, is not all we do thus made just?"
~ from the Canto of Prince Aldis the Wise

Religious, but not completely conservative, most Mesians believe that magic is a gift from their gods, il Aldanathi and ul Karisha, the moon and sun godesses. Their holy book is the Amor Meses, which translates to the Obedient Truth, or more poetically, the Truth of Obedience. (Amor: Truth; Mes: Obedient)

Their culture leans towards matriarchy - most political leaders are women, and mothers play a central role in the family. Mesiani family lines are matrilineal.

Small cities and large towns are set in the landscape, centred around religious academies. Architecturally, the Mesiani build up more than other races. Their cities are predominantly vertical.

They tend to be strongly agricultural.

Most Mesian lands are temperate, with highlands, lowlands, some forested areas, and a few lands
in the south by the Atorran border naturally look like northern Atorran lands.

Military and Politics

The Mesiani rarely levy large forces, and they maintain only a small standing army. Mesiani leaders prefer to alter world events through misdirection rather than force of arms, and they are renowned for their talents in the fields of diplomacy and espionage. Mesiani mages, agents, and spies form shadowy cabals to share intelligence and plan their future actions, taking a long term view of politics. Military assets are rarely deployed in open combat, but when they are, they strike in lightning raids, frequently on horseback, to eliminate threats quickly, supported by powerful war magic. The Mesiani have little respect for questions of honor or the rules of war, and their forces strike whenever the enemy is least expectant.

Archery is a major component of Mesiani military tactics, both in defense and in offense. Most Mesiani soldiers are either archers or swordsmen equipped with light armor. Elven low-light vision is frequently used as an advantage in daybreak or night raids and attacks. With that said, Mesiani swordsmen, trained in a fluid form of combat fought with short, lightweight swords, are a force to be reckoned with.

Mesiani spies and agents are powerful individuals, often trained in magic as well as stealth, and always equipped with an arsenal of enchanted gear. Primarily, they act quietly, gathering information, but in times of crisis they are activated to snuff out enemies quietly.

Through the combination of skilled diplomats and an extensive intelligence network, Mesia has held its own despite frequently being considered a target for invasion by the Eastern Empire. Currently, the Empire has turned its sights toward reclaiming its holdings in the feudal regions, but distrust and prejudice against the elves is widespread. Mesia has strong defensive pacts with Atorra. Mesia also leverages significant economic power - Mesiani traders, bearing spices, gems and artwork, and other luxury goods, are widespread across the continent, and Mesiani moon-and-sun coins are among the most common units of exchange.

The government of Mesia is helmed by the High Convocation, which is composed of the Arith Isani, or the Moon Chamber, consisting of twelve wizard-lords, and Arith Alathi, or the Sun Chamber, thirteen of the highest-ranked church officials. Both Chambers vote on major issues, but the numerical advantage of the church means that, if both Chambers vote as blocs, religious authority will always trump secular.


The Open Circle (or Hanali's Circle, after its founder, the archmage Neris Hanali) is among the oldest and best respected colleges of wizards in Mesia. Unlike many other such organizations, it has no political goals of its own, being entirely dedicated to academics and research. Arcane casters of any class or level may join the Open Circle. Lower level characters are students, while higher level characters are teachers or researchers.

The Ten Thousand Fans, also known as Garith Gethi, is a network of spies and information brokers. The Ten Thousand Fans will sell information on anyone or anything, to anyone, and they are known not only as spies but as loremasters, maintaining a vast amount of historical and legendary lore. Most Ten Thousand Fans members are rogues or bards, and a few are low-level wizards, usually specializing in the Divination school.

Sangke Vithi is essentially the Mesiani Foreign Ministry. Its operations are both overt, concerning diplomacy, and covert, in the realm of espionage. It's stated mission is to "keep the peace", but this is often seen as a euphemism for preserving Mesiani interests.

Angor Meses is the church of the Amor Meses. The church is very hierarchical, and the children of the major priestly bloodlines live in the lap of luxury. Every town has at least one major temple, and even the most remote mountain roads are dotted with wayshrines, kept in fastidious good maintenance by servants of the Angor Meses. The church also has the right to retain its own men-at-arms, independent from civil authority, but their primary function is ornamental, as a honor guard for important officials within the Angor Meses.


Common names

Adela (f) noble
Adrien (m) Adriena (f)
Angkor (m/f) temple attendant
Arun (m) Aruni (f) sunny
Baltasir (m) sorcerer
Beram (m) masculine
Blanca (f)
Blodwyn (f) flowery
Brigda (f)
Cadfeil (m) princely
Calizo (m) Caliza (f)
Cenfirth (m) magical
Cenobia (f) guardian
Celosia (f) guardian
Cerebián (m) cyprus
Chanthi (f) beautiful
Chei (m)
Ciriz (m/f) stargazer
Darani (m) thoughtful
Daria (f)
Desi (m)
Desu (f)
Dwin (m/f) pretty
Eva (f) alluring
Eilwin (m/f) white browed
Eiran (f) bright, beautiful
Emon (m)
Fabien (m)
Fatim (f)
Filx (m)
Fado (m)
Firanz (m)
Garith (m) stealthy
Gil (m)
Gwin (f) graceful
Grufid (m) fierce
Heng (m) lucky
Iego (m) brilliant
Ifan (m) clever
Ilir (m) funny
Indris (m/f) enthusiastic
Irelis (m/f)
Javir (m)
Jovani (m) Jorani (f) radiant
Kaliana (f) charming
Kelso (m)
Kiri (f) perky
Liwelin (m) fearless
Lowri (f) attractive
Luna (f) bashful
Madoc (m) fortunate
Makara (m/f) anticipative
Mesa (f) obedient
Nari (f) small
Niv (m)
Neris (f) wild
Nhian (m) intuitive
Nhemi (m)
Nyana (f)
Olwin (m) footsteps
Pilar (f) mercy
Pikh (m/f)
Pisith (m)
Phong (m) mentally deficient
Qiang (m) strength
Qing (f/m) teal
Qismet (m/f) fate
Qiu (m)
Qirno (m)
Qoatl (m) feathered snake
Qiro (m) Qira (f) guardian
Rathak (m) jewels
Ravo (m) Rava (f) artist
Reach (f) beautiful
Rebeca (f)
Rin (m/f)
Roumdul (f) sacred lotus
Sabas (m/f)
Samay (m/f) daydream
Samang (m/f) lucky
Sandro (m)
Sangha (m) handsome
Saria (f)
Sov (m) Saturday
Sovarith (m)
Sraem (f) beautiful brown skin colour
Srey (f) girl, feminine
Soros (m/f) charming
Talsein (m) shining brow
Tecla (f)
Umad (m/f)
Valero (m) Valera (f)
Vithra (m) expansive
Vithu (m) intelligent
Wang (m)
Wen (m)
Welin (m)
Wyn (m/f) blessed, white, fair
Xavo (m) Xava (f)
Ximna (f)
Xochitl (f)
Xuan (m)
Yang (m)
Yeseno (m) Yesena (f)
Yolondo (m) Yolanda (f)
Yorath (m)
Ysabil (f)
Yung (m)
Yulan (f)
Zaciro (m) Zacira (f)
Zoraida (f) enchanting
Zorin (m)
Zorro (m)

A complete list of common elvic names can be found here.